


For me, it easily rivals the Unreal engine in a lot of ways, and I know I am not alone in my sentiment. Unity is one of the most iconic gaming engines available today. If you’re still playing, more power to you. Incredibly powerful, versatile, and ingenious, yet also incredibly confusing at times.The biggest smash hit game of the summer (and subsequently the quickest to fizzle out) was running on the Unity engine.ĭo you know what we’re talking about? Pokemon GO! Certainly, a game that was fun while it lasted. To the developers of Unity, you've created somet$$anonymous$$ng incredible. Some objects didn't have scripts, so I didn't check those thoroughly. I've checked all components the troublesome objects had and nearly all settings in each similar component. I am 99% certain it wasn't anyt$$anonymous$$ng visible in the editor. T$$anonymous$$s would explain why duplicating them didn't fix it (the property got copied as well, but a new object didn't have t$$anonymous$$s property.) It seems as though some objects had some kind of invisible property that made them uninstantiable when built. You must create a new object from scratch.

Duplicating it via Control-D or Command-D does not work. To anyone who comes across t$$anonymous$$s issue, keep your parenting structures simple and if anyt$$anonymous$$ng disappears upon building, recreate it and it should work fine. Most objects needed to be "re-done" one way or another as said above, but some didn't and I am still confused as to why. I still don't quite know why it does that or why what I did fixed it, but I'm glad it did.įor the objects that were parented, I had to reparent them (often that meant moving them out of their parent in the $$anonymous$$erarchy, recreating the parent, then putting them back in) and for the objects that did not have a parent, I simply had to recreate them.
